Happy Wheels Play Now?!
Latest News
video ad problems?
By Jim on September 23, 2017

Hello everyone. I realize I have not made a news post in around 2 years. I think the topic here borders on a slight emergency, so I'm making this one.

Earlier this year google decided, after 7 years, that they no longer felt Happy Wheels was appropriate for their ads. It was fine all that time, but now, after zero changes to my content, it's offensive. In a very slow manner, I've made the effort to replace that revenue by using other ad networks. Flash ads no longer seem to be viable, so, as you may have noticed, I just recently added an html5 ad before Happy Wheels loads.

From my own testing I've not been able to find any bugs, however many of you have reached out to tell me they cannot play the game. If you're having issues loading Happy Wheels, please tell me what you're experiencing in the comments below. Tell me the browser you're using, the operating system, what you see, and any other pertinent information. When I first uploaded the changes, there was indeed a bug that affected 1 of my 2 front end servers which prevented the game from loading. However I fixed that on Friday morning (yesterday). I've still gotten a couple complaints though. If there's an issue, I can't fix it unless I know what it is.

Outside of that, I realize I owe everyone a very long blog post regarding the current state of what the hell I've been doing. The short version is that I'm still just working on the sequel to Happy Wheels, and I'm extremely poor at time estimates. I've been building my own game engine from scratch. Unlike the flash version of Happy Wheels, I've basically had to learn a new language and construct all of my own tools before I could even get to the creative side of things. Logically all the steps I've had to take make sense to me, but actually implementing them is absurdly time consuming. Though daunting, I do find solving each successive problem to be rewarding and educational... I just wish I could magically present everyone with what I'm working towards now rather than at some undetermined point in the future. So, I'm sorry to everyone that I can only now offer more waiting. If anyone cares, I'm doing well, I've made enough money to fund development for however long it takes, I will put in as much detail as I feel necessary, I'm currently working on the editor, I've made significant progress, and I think I will make an excellent game worthy of everyone's time. Hopefully it will become the fully featured platform I always wanted Happy Wheels to be. Blah blah blah.

*The issue should be fixed as far as I can tell. If it's not please complain in this Happy Wheels discord here: https://discord.gg/6UKrjNa 

 
Notes on iOS update 1.0.6 and Android
By Jason on December 16, 2016

When I began work on the iOS version of Happy Wheels, I questioned whether or not it would be accepted into the App Store at all. I found examples of bleeding limbs, gibs, blood explosions and screams in iOS games, but no one example seemed to put all these effects together like Happy Wheels does. Also, at the time, the App Store guidelines were intentionally vague in places, "What is objectionable content? We know it when we see it." So I submitted our little game and breathed a sigh of relief when it was accepted with a 12+ age rating.

However, the App Store and its guidelines are living, breahting entities that change over time. Eventually one of our updates was reviewed by someone who felt the violence was not "cartoon/fantasy", but "realistic", requiring an age rating of 17+ (and banishment from the Brazilian App Store–Sorry, Brazil!). We didn't love this as many Happy Wheels players are below the age of 17, but we went along with it and really nothing seemed to change. Goody.

But then the App Store issued an objection which was not as easily remedied: inury to Irresponsible Dad's child. We were always a bit concerned that this might be an issue and if so, how would we work around it? We ended up going with the obvious solution which was to disable injury to the child. Before anyone throws their arms up in angry protest, I suggest you try it. The child can fall off the bike and will ragdoll, but always remains intact. If you find this lack of violence utterly offensive, let us know. We're considering an alternate solution.

Because of the aforementioned changes, it was easy to implement the option to remove blood/gore from all characters. This option can be found in the Option > Advanced Options. This was request made by a few people... very few.

With that out of the way, the update 1.0.6 also includes levels 1-5 for Wheelchair Guy.

I am actively working on the Android version. After other solutions failed, I decided to go with a pure C++ rewrite of the code. This is unfortunately the best, but slowest solution. At this point, I've got the base characters working as well as couple of the vehicles. It's a good start, but it's still a ways off. Sorry about that. I'd give a more specific timeframe, but I would be guessing and probably inaccurately.

Jim says that he'll update the blog soon.
Yet another minor Happy Wheels update
By Jim on October 27, 2015

After reading a couple suggestions in the last news item, one of them was actually a new idea I hadn't thought of that would be very easy to implement. Another I thought was going to be simple, but instead was much more complicated... and now I am slightly mad at myself for spending as much time as I did on the old game. Here's the changes:
  • you can now set triggers to be activated by mouse click by setting "triggered by" to 6. 
  • triggers can now trigger multiple actions per object for most objects.
  • selected items that can be double clicked into are now surrounded by blue bounding boxes. 
These are fairly straightforward, but I feel they're fairly helpful. Mouse clicking should add a lot of new funny possibilities.

Ok, I'm now going back to working on the sequel in severe, painful isolation... permanently if I can manage it.

As for mobile Happy Wheels, there are several new levels in production... we'd like to get them out for the next character as soon as possible.

**10/29/15 - fixed the inevitable new feature bugs for mouse activated triggers

**11/2/15 - fixed them again.